Thought-Knot Seer is another good mid-game card that plays nice with all the colorless themes we have going on, has a solid body, and provides some good intel and disruption
Step 10 Attach your circle to the center of your black strip
In this article, Ill make the case that not only for the battlemage cycle, but 4 other cards in Planeshift deserve more serious consideration when youre building your Commander decks
The second, while afflicted with the dreaded once per turn clause, is also a great way of building board presence as you shenaniganize elsewhere
Since the creature has to attack each turn, it isn't a great answer to opposing commanders, like an Imprisoned in the Moon is, but you disrupt decks that rely on a key card or two when you keep a threat out of your enemys hands